3D Engine Design for Virtual Globes
Product ID: 1568817118
Condition: USED (All books in used condition)
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Product Description
Condition - Very Good
The item shows wear from consistent use but remains in good condition. It may arrive with damaged packaging or be repackaged.
3D Engine Design for Virtual Globes
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Topics covered include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread resource management
- Out-of-core algorithms
- Shader-based renderer design
Technical Specifications
Country
USA
Brand
CRC Press
Manufacturer
A K Peters/CRC Press
Binding
Hardcover
ItemPartNumber
9781568817118
UnitCount
1
EANs
9781568817118









