Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

Product ID: 0761531912 Condition: USED (All books in used condition)

Payflex: Pay in 4 interest-free payments of R369.25. Learn more
R 1,477
includes Duties & VAT
Delivery: 10-20 working days
Ships from USA warehouse.
Secure Transaction
VISA Mastercard payflex ozow

Product Description

Condition - Very Good

The item shows wear from consistent use but remains in good condition. It may arrive with damaged packaging or be repackaged.

Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)

Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!

Technical Specifications

Country
USA
Manufacturer
Muska & Lipman/Premier-Trade
Binding
Paperback
ReleaseDate
2002-03-01T00:00:01Z
UnitCount
1
EANs
9780761531913