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DirectX

Direct3D Rendering Cookbook
Direct3D Rendering Cookbook
Out of Stock
Introduction to 3D Game Programming with DirectX 11
Introduction to 3D Game Programming with DirectX 11
Out of Stock
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
Out of Stock
Intro to Game Programming Using DirectX 12
Intro to Game Programming Using DirectX 12
R 3,857
Computer Graphics: Principles and Practice: Principles and Practices
Computer Graphics: Principles and Practice: Principles and Practices
R 4,143
Practical Rendering and Computation with Direct3D 11
Practical Rendering and Computation with Direct3D 11
R 2,850
Introduction to 3D Game Programming with DirectX 12
Introduction to 3D Game Programming with DirectX 12
R 2,585
GPU Zen 4 DELUXE: Advanced Rendering Techniques
GPU Zen 4 DELUXE: Advanced Rendering Techniques
R 1,615
Shader Programming from Beginner to Expert: Learn how to Create High-Performance Graphics with Vulkan, OpenGL, DirectX, Metal, WebGPU, Unity, and Unreal ... 3D Design and Visual Computing Simplified)
Shader Programming from Beginner to Expert: Learn how to Create High-Performance Graphics with Vulkan, OpenGL, DirectX, Metal, WebGPU, Unity, and Unreal ... 3D Design and Visual Computing Simplified)
R 1,324
Next-Gen Graphics with C++26 and DirectX 12: Engineering High-Fidelity Interactive Graphics and Real-Time Rendering Systems with Modern C++26 and DirectX 12 (The Modern Systems Engineering Book 33)
Next-Gen Graphics with C++26 and DirectX 12: Engineering High-Fidelity Interactive Graphics and Real-Time Rendering Systems with Modern C++26 and DirectX 12 (The Modern Systems Engineering Book 33)
R 1,324
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