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Game Programming
R 2,807
Game Engine Black Book: DOOM: v1.2
R 3,636
Game Balance
R 2,351
Classic Game Programming on the NES: Make your own retro video game
R 4,902
3D Math Primer for Graphics and Game Development
R 2,509
Procedural Generation in Game Design
R 2,183
Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
R 2,595
Building SimCity: How to Put the World in a Machine (Game Histories)
R 1,758
Data-oriented design: software engineering for limited resources and short schedules
R 1,832
Press Start: The History of Video Gaming
R 2,183
Unreal Engine 5 Best Practices: The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5
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