Majosta
Game Engine Black Book: DOOM: v1.2
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CRC Press
Game Balance
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Manning
Classic Game Programming on the NES: Make your own retro video game
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CRC Press
3D Math Primer for Graphics and Game Development
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CRC Press
Procedural Generation in Game Design
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Packt Publishing
Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
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MIT Press
Building SimCity: How to Put the World in a Machine (Game Histories)
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Richard Fabian
Data-oriented design: software engineering for limited resources and short schedules
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Ilex Press
Press Start: The History of Video Gaming
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Packt Publishing
Unreal Engine 5 Best Practices: The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5
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