Majosta
Game Engine Black Book: DOOM: v1.2
R 2,740
CRC Press
Game Balance
R 3,548
Manning
Classic Game Programming on the NES: Make your own retro video game
R 2,296
CRC Press
3D Math Primer for Graphics and Game Development
R 4,783
CRC Press
Procedural Generation in Game Design
R 2,449
Packt Publishing
Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint
R 2,132
MIT Press
Building SimCity: How to Put the World in a Machine (Game Histories)
R 2,533
Richard Fabian
Data-oriented design: software engineering for limited resources and short schedules
R 1,717
Ilex Press
Press Start: The History of Video Gaming
R 1,789
Packt Publishing
Unreal Engine 5 Best Practices: The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5
R 2,132