Morgan Kaufmann
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
R 1,067
Cengage Learning EMEA
ShaderX4: Advanced Rendering Techniques (Graphics Series)
R 1,837
CRC Press
Essential Mathematics for Games and Interactive Applications
R 3,950
Apress
Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool
R 1,932
Springer
The History of the GPU - Eras and Environment: Eras and Environment
R 1,929
Packt Publishing
Maya Programming with Python Cookbook
R 2,198
CRC Press
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
R 1,753
VDM Verlag
Volume Rendering: Out-of-Core Algorithms and Parallel Rendering
R 3,344
Addison Wesley
3D Games, Volume 2: Animation and Advanced Real-time Rendering
R 3,786
Majosta
GPU Zen: Advanced Rendering Techniques
R 2,488