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Rendering & Ray Tracing

Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
Morgan Kaufmann
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
R 1,067
ShaderX4: Advanced Rendering Techniques (Graphics Series)
Cengage Learning EMEA
ShaderX4: Advanced Rendering Techniques (Graphics Series)
R 1,837
Essential Mathematics for Games and Interactive Applications
CRC Press
Essential Mathematics for Games and Interactive Applications
R 3,950
Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool
Apress
Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool
R 1,932
The History of the GPU - Eras and Environment: Eras and Environment
Springer
The History of the GPU - Eras and Environment: Eras and Environment
R 1,929
Maya Programming with Python Cookbook
Packt Publishing
Maya Programming with Python Cookbook
R 2,198
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
CRC Press
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
R 1,753
Volume Rendering: Out-of-Core Algorithms and Parallel Rendering
VDM Verlag
Volume Rendering: Out-of-Core Algorithms and Parallel Rendering
R 3,344
3D Games, Volume 2: Animation and Advanced Real-time Rendering
Addison Wesley
3D Games, Volume 2: Animation and Advanced Real-time Rendering
R 3,786
GPU Zen: Advanced Rendering Techniques
Majosta
GPU Zen: Advanced Rendering Techniques
R 2,488
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