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Rendering & Ray Tracing
R 1,096
Advanced RenderMan: Creating CGI for Motion Pictures (The Morgan Kaufmann Series in Computer Graphics)
R 1,890
ShaderX4: Advanced Rendering Techniques (Graphics Series)
R 4,066
Essential Mathematics for Games and Interactive Applications
R 1,987
Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool
R 1,985
The History of the GPU - Eras and Environment: Eras and Environment
R 2,261
Maya Programming with Python Cookbook
R 1,802
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
R 3,442
Volume Rendering: Out-of-Core Algorithms and Parallel Rendering
R 3,897
3D Games, Volume 2: Animation and Advanced Real-time Rendering
R 2,560
GPU Zen: Advanced Rendering Techniques
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