Programming Game AI by Example (Wordware Game Developers Library)

Programming Game AI by Example (Wordware Game Developers Library)

Product ID: B0029LCJXE Condition: USED (All books in used condition)

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Programming Game AI by Example (Wordware Game Developers Library)

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Technical Specifications

Country
USA
Author
Mat Buckland
Binding
Kindle Edition
Edition
1
EISBN
9781598221008
Format
Kindle eBook
Label
Jones & Bartlett Learning
Manufacturer
Jones & Bartlett Learning
NumberOfPages
495
PublicationDate
2010-10-22
Publisher
Jones & Bartlett Learning
ReleaseDate
2010-10-22
Studio
Jones & Bartlett Learning