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Rendering & Ray Tracing

Monte Carlo and Quasi-Monte Carlo Methods: MCQMC 2016, Stanford, CA, August 14-19 (Springer Proceedings in Mathematics & Statistics, 241)
Springer
Monte Carlo and Quasi-Monte Carlo Methods: MCQMC 2016, Stanford, CA, August 14-19 (Springer Proceedings in Mathematics & Statistics, 241)
R 4,993
Digital Lighting and Rendering
New Riders Pub
Digital Lighting and Rendering
R 597
Ray Tracing Worlds With Pov-Ray/Book and 2 Disks
Waite Group Pr
Ray Tracing Worlds With Pov-Ray/Book and 2 Disks
R 853
Graphics Shaders: Theory and Practice, Second Edition
CRC Press
Graphics Shaders: Theory and Practice, Second Edition
R 3,302
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps
O'Reilly
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps
R 764
Advanced Global Illumination
CRC Press
Advanced Global Illumination
R 3,154
Creating High-Quality Vegetation for Games
CRC Press
Creating High-Quality Vegetation for Games
R 3,399
Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine
Packt Publishing
Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine
R 1,807
Vectors and Matrices for Geometric and 3D Modeling
Industrial Press
Vectors and Matrices for Geometric and 3D Modeling
R 2,769
3D Modeling & Animation: A Primer
CRC Press
3D Modeling & Animation: A Primer
R 3,893
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