Reality Is Broken: Why Games Make Us Better and How They Can Change the World
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
| Country | USA | 
| Brand | St. Martin's Griffin | 
| Manufacturer | St. Martin's Griffin | 
| Binding | Paperback | 
| ItemPartNumber | SG_1403984530_US | 
| ReleaseDate | 2007-12-26 | 
| UnitCount | 1 | 
| EANs | 9781403984531 |