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Rendering & Ray Tracing
R 4,910
Monte Carlo and Quasi-Monte Carlo Methods: MCQMC 2016, Stanford, CA, August 14-19 (Springer Proceedings in Mathematics & Statistics, 241)
R 588
Digital Lighting and Rendering
R 840
Ray Tracing Worlds With Pov-Ray/Book and 2 Disks
R 3,247
Graphics Shaders: Theory and Practice, Second Edition
R 753
Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript: Rendering Simple 3D Worlds with Sprites and Maps
R 3,102
Advanced Global Illumination
R 3,343
Creating High-Quality Vegetation for Games
R 1,778
Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine
R 2,723
Vectors and Matrices for Geometric and 3D Modeling
R 3,829
3D Modeling & Animation: A Primer
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